

In this kind of case, you beeline the Space Elevator and/or Mohole and use it to fuel the terraforming and research efforts. I think there is an argument for economically strong sponsors like Blue Sun, SpaceY and maybe even population-centric sponsors like China and Church of the New Ark (in Space Race) being stronger for terraforming.

Well that depends, they start with a decent amount of cash and a decent applicant pool so can get a cheap and nasty research and mining setup going (that is, import all applicants and put them all to work extracting rare metals and producing research), and they can research Terraforming techs a good deal faster than any other sponsor. Originally posted by Twelvefield:Is it safe to assume that using Terraforming Initiative isn't the best choice for terraforming? Personally, I had nothing but trouble with them. And the only building you need that uses electronics is the drone hub, you only need to import electronics as needed for expeditions. You're gonna be skipping most of the techs anyway.Īnd yes, I noticed the vegetation expeditions are what will keep one from getting 100% terraforming the latest, so it's probably better to rush for that tech ASAP since they only cost seeds and fuel which should be plentiful without issue in the late game.Īnother thing is, once you get an open farm you can trade food for all the polymers you could ever need with rival colonies, so using open stirling generators from then on is very viable. One thing to consider is that the magnetic field building gives research the more atmosphere there is, so set up two carbonators and build the magnetics as needed to keep atmosphere loss at a minimum and research goes by rather fast even without scientists. I thought about Brazil, but aren't the rare metals from waste rock too slow to be extracted? I feel going with a higher research sponsor and relying on patents/copyrights and SETI satellite expeditions may be better no?Ībout the Blue Sun, I did get them, but I found them to be too inconsistent in their trades to rely on them for funding, I think I got maybe 4B out of them the entire time, which is the same as two Martian Copyrights and I was completing those every few days later on. The really interesting one to do quickly would be "making the planet habitable", which is 95% atmosphere and 50% temperature I believe and is mainly limited by how quickly you can research and mass produce the Carbonate Processors.įunnily enough I never had any issue getting metals just by using a transport gathering surface metals continuously and using the meteor shower expeditions, though I used limited solar for this same reason. I think Brazil could outsource more than any other sponsor including Russia.įor actually getting 100% I think in any game the limiting factor is the Vegetation and it takes about 250 sols anyway much of which is just thumbs-twiddling waiting for the seeding missions to appear. I'm thinking the best combo might be Brazil + Politician, and the strategy would be ripping up the map using bulldozers to get waste rock to turn into rare metals to export, and then buying additional rockets as required to keep up with rare metals production, and using spare funds on outsourcing. Geo Engineer itself is all kinds of useless, it's almost entirely without merit except for flavor and it seems like it's totally trounced by Politician in this kind of game, like how much do you spend on seeds anyway. In terms of the Commander the best seems like Politician or in some circumstances City Mayor because funds ultimately rule. SpaceY for cheap advanced resources and starting with a mob of rockets that can later be thrown away for projects are other obvious choices (SpaceY starts with a ridiculous amount of effective wealth). Brazil and Russia are other obvious candidate due to having rare metals income. One candidate sponsor would be Japan (especially with low meteors) because you can mine metals without colonists meaning infinite solar power and their scanning bonus is really handy for this kind of challenge. I agree that terraforming is resource-limited rather than tech-limited, of course in a normal game more tech = more resources because you unlock stuff like the Space Elevator more quickly and can open up the spigot of resources. Is this with or without game rule cheesing? Cheesing Rivals?
